A small game I built in VR for an assignment where we needed to tutorialize the player. The player would navigate a cybernetic maze and shoot targets to move to the next room. I created Blueprints for doors that had special requirements, as well a
   It starts off in a simple room, and I used neon to grab the player’s attention to two areas: the locked door and the window.
 When the player looks out the window, they see a neon target- the same color as the door. When shot, the door will open.
   The player is then funneled to an elevator lift, where they learn that there will be occasions where they must shoot more than one target to proceed.
 In the room past the lift, the player sees a target behind a 3-sided fence. The only way to hit this one is from behind.
 As the player turn the corner to shoot, they can then see another target they likely missed tucked in a corner near the room’s entrance. At this moment, the player learns they must be mindful of their corners to find certain targets. Using a semi-tr
prev / next